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C# developer, pretty standard stuff. SOLID and other such principles drive everything I do for the most part. Other than that, polyglot lover of functional programming in Haskell, F#, Erlang, and javascript. Player of each, master of none.

  • Monads are like buckets, that's what they say anyway.
  • Monoids are easy! I guess?
  • Comonads are just objects... however that works O_o
  • Cartography has nothing to do with these things.


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